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Category: Tutorial
CGcookie - Texturing & Shading a Stylistic Character
CGcookie - Texturing & Shading a Stylistic Character
4 hrs 54 min | Video: h264, yuv420p, 1280x720 | Audio: aac, 44100 Hz, stereo | 1.9GB
Genre: eLearning | Language: English | Level: Intermediate
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Category: Tutorial
cgcookie - Understanding Blender Data
cgcookie - Understanding Blender Data
English | mp4 | H264 1920x1080 | AAC 2 ch | 26 min | 380 MB
eLearning | Level: Beginner | Software: Blender 2.77


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Category: Tutorial
CGCookie - Fundamentals of Weapon Mechanics in Unity

CGCookie - Fundamentals of Weapon Mechanics in Unity
.MP4, AVC, 1000 kbps, 1920x1080 | English, AAC, 64 kbps, 2 Ch | 1.3 hours | 448 MB
Instructor: Jonathan Gonzalez
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Category: Tutorial
CGCookie - Fundamentals of Rigged Animations

CGCookie - Fundamentals of Rigged Animations
.MP4, AVC, 231 kbps, 1812x1020 | English, AAC, 128 kbps, 2 Ch | 1.2 hours | 249 MB
Instructor: Jonathan Gonzalez
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Category: Tutorial
CGCookie - Fundamentals of Rigging

CGCookie - Fundamentals of Rigging
.MP4, AVC, 4000 kbps, 1920x1080 | English, AAC, 64 kbps, 2 Ch | 2.15 hours | 1.74 GB
Instructors: Kent Trammell, Chris Kuhn
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Category: Tutorial

CGcookie: Short Film Character Production
CGcookie - Short Film Character Production
7 Hrs | Video: AVC (.mp4) 1280x720 | Audio: AAC 48KHz 2ch | 7.56GB
Genre: eLearning | English

This course is an extensive journey through the entire 3D animation process. You will learn how to model the avian Piero character, paint him, rig him, animated him, and finally render him out as a finished short film.
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Category: Tutorial

CGCookie - Creating a UI Speedometer

CGCookie - Creating a UI Speedometer
MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 44100 Hz, 2 channels | 540MB
Genre: eLearning | Language: English
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Category: Tutorial

CGCookie - Fundamentals of Rendering with Cycles
CGCookie - Fundamentals of Rendering with Cycles

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Category: Tutorial
CGCookie - Blender - Creating a Wall of Mailboxes
CGCookie - Blender - Creating a Wall of Mailboxes
English | 6 Lessons | h264, yuv420p,1280x720, 30 fps | aac, 44100 Hz, stereo | 1 GB
Genre: eLearning | Project Files Included


A huge benefit of computer graphics is the ability to quickly and efficiently duplicate or instance (link duplicate) geometry. This means we can spend more time building and detailing a single object then duplicate it many times to compound our scene's level of complexity.
But with such anability it can be very easy for ourduplication to feel too perfect; to feel"CG" and fake. To achieve realism we must implement controlled randomizationto break up our CG-ish repetition. Mr. Roman employs suchintelligent repetition along with his top-notch rendering skills to mesmerize us with gorgeous complexity. In this course, I want to walk you through a fairly simple example of this idea. From start to finish I'll show you how to create a realistic snapshot of vintage mailboxes!
What You Will Learn:
Modeling: An old-timey mailbox is a pretty simple object to build. Step by step you will see how poly-model each piece, using mirror modifiers wherever possible to save time.
Shading: Old grimy metal is one my favorite materials construct. We'll use a single image texture to achieve our grime through a combination of glossiness, diffusion, and bump mapping.
Render Prep: After materials are done, we will implement "intelligent repetition" by duplicating a basic asset hierarchy that makes it easy for us to randomize our pieces.
Post Production: A little bit of compositing can go a long way in helping to reinforce and compliment our lighting and photographic appeal.

http://cgcookie.com/blender/cgc-courses/creating-wall-mailboxes/



CGCookie - Blender - Creating a Wall of Mailboxes


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Category: Tutorial

CGCookie: Sculpting a Sci-Fi Weapon in Blender (2013)
CGCookie: Sculpting a Sci-Fi Weapon in Blender (2013)
Flash Video | English | MP4 + Project files | 1280 x 720 | AVC ~1155 kbps | 30 fps
AAC | 127 Kbps | 44.1 KHz | 2 channels | ~5 hours | 2.13 GB
Genre: Video Tutorial / 3D-graphics (2013)

In this Citizen series we抣l take a beautiful piece of sci-fi concept art by Tim Von Rueden and realize the weapon in 3D with Blender抯 sculpting toolset. I抣l show you how to quickly generate a base mesh with the skin modifier and how to approach your sculpt with hard surface techniques. By the end you抣l be an expert with brushes like Polish, Crease, and Pinch!
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